[Review of. ] Dead Rising 3.

Dead Rising 3
A lot of interesting and high -quality games have been released recently, but it can be difficult to write about them for the first time, in a long time, an empty sheet of paper. Therefore, I am not writing about the new, but about the already well -forgotten (pose) last year Dead Rising 3. The game that tried to become a "big" blockbuster with towers and zombies. You can find out why you could not, you can from this review:

10 years after the events in Fortun City, Where are the raging zombies from the show "This cruel world»Infected numerous inhabitants of the city, in a small California town with an inconsistent name Los Peredidos The tragedy was repeated. Several tens of thousands of zombies escaped to freedom, and the survivors were locked in a city left for death. Of course, the military lied on TV that the survivors were given the opportunity to get out, of course everyone had their own goals, of course the military shot still living people … of course. Of course, everything seems somewhat more confusing and cooler than it is actually.

Dead Rising 3 The very representative of the series who is trying to develop the ideas of previous games, but either due to a lack of talent, or the team cannot do this quite high quality. The game tells about the usual auto mechanic Nick Ramiros, which, unlike Chuck And his daughter, not needed Zombrex (cure for zombie infection), for it is immun. Nick themselves are trying to expose the creators of the game from the very beginning and by the level of charisma, he does not much reach the photographer from the first part, and even to the most grown -up and confused by the worship of Chuck, personally appearing at the end of the game. A weak main character, whose "suffering" is not believed destroying all the attempts of the scriptwriters to make the plot interesting. Tolstoy girlfriend and other surviving do not empathize. The story falls so in the middle that an attempt to pull it out on a farce closer to the end looks quite wretched. Basically, everyone jokes stupid and inappropriate.

Past parts despite funny costumes and a fairly arcade game process remained tragedies with an interesting plot. But the third part is not fish. The ending is small, moreover, all actions after the first half of the game are very predictable, with the exception of very stupid situations. The main villain, as such, is not, and those few people who “play” over the side of the badly worked out extremely badly. The characters are “taken to the stage” simply out of the desire to show someone new or old and, when they die or disappear from history, there are no feelings except the desire to finish the game as soon as possible. The endings do not inspire, but "unexpected" turns, you do not expect due to extreme boredom and disinterest in the game conflict. Separately, it is worth saying about "Psychos". In the last part, they were treated both by plot bosses and "extraordinary", side effects. Here, “psycho” are the side bosses, of which there are only seven. Each of them personifies the mortal sin and does not move further than this idea. You will not see any unexpected revelations, empathy with the main plot. These are just hypertrophied images. From the point of view of gameplay – light opponents (at the usual level of complexity). However, the presentation and unusual locations still favorably distinguish them from the plot enemies.

Things are also strange with graphics. It does not affect the eye, although some at some points the picture looks very stylish. The requirements are not that high, but regarding the issued graphics seem high. It does not stand out in anything special, muffled tones and the absence of any serious accents on objects or colors, thank God, does not become an endless muddy mess. It is worth saying about game effects. Some of them, especially the explosions, seem prudent from Saint’s Row.

But what is bothering is bugs and glitches. Despite the fact that the game came to PC A year after Xbox One Their number in the early days was simply amazing. Starting from optimization, ending with gameplay, the game seemed to not want to play it. Endless flights, lags, unstable coope, a joke, when selecting certain items, the game, either hanging, or painted, and these objects were different, depending on the coop or ordinary passage, one or the other did not work. And only after a couple of months, when the patches corrected most of the mistakes, and the additional missions could go without fear of losing all the progress after departure, I was able to go through the game until the end. Actually, this is the main reason for such a large delay in the review.

The character can be completely completely pumped to https://loot-casino.co.uk/ the end of the game, if you carry out side tasks and from time to time to kill a pair of hundreds of zombies.

But I must say about good. Firstly, the game has, in general, a rather pleasant and uncomplicated “jerking” element. The extraction of “figurines”, the destruction of relayers and the collection of the team, although it requires great time, brings pleasure to those who love this business. Access to most of the elements is quite simple, but to get some you need to show ingenuity, but you can’t get a couple without performing a side quest. This element is not necessary, but it is it that is remembered after 50 hours played. This is related by the game with Far Cry 3. Exactly like a straightforward, but rather pleasant pumping. Levels are obtained for the experience that they give out for everything, starting from the murder of the zombie (the more, the more powerful and cooler than the club is more powerful), ending with side quests and assembled objects. Much is subjected to pumping, from speed and duration of running, ending with the size of the command and recipes for craft. Moreover, having reached level 50, you can "get" the previously hidden "tops" of skills. And when you open all the capabilities of the character, playing becomes an order of magnitude more fun. If you want – you build a huge baton from shit and sticks and go to wet zombies, if you want – go by immortal transport, or use all possible books at one point.

Only this place you will definitely visit 30 times in the main campaign and a couple of times a couple.

The game world seems large enough, but only at first glance. Then, having studied the intricacies of the routes enveloping the city and running around the local streets several times, you understand that there are few really useful areas, most of the city occupies “empty” sections to which there is no access. I would not say that the city manages to get bored for the first passage, but during the passage of the DLS some places begin to annoy, and during the second passage – frankly enrage.

In the main campaign GTA-Similar missions to transfer technology from one part of the city to another without serious damage are rare, but they are found in each DLS, and in the latter it is found three times and does not pass without a character of the level 50, with indestructible equipment, and very straight hands (I’m not talking about knowledge of the city, the map does not help).

By the way, about transport. Physics is ironic, but since the game does not force you to use the car, and the distances are quite small, level anger Watch_dogs Avoid. Although you have to move around the city. Moving on vehicles is transformed when you understand that cars can be crafted (somewhere in the beginning I mentioned that Nico Auto mechanic). If you want an ambulance rink and an ambulance that flatten tons of zombies, and the ambulance protects the carcass of the main character – please want a hellish motorcycle – without problems, and if things are very bad, then the garbage car will allow you, in any case, to remain a king on the road … among the zombies, because some of which are enemy (for example, bikers), do not strivefor the lamb and prefer to sit out at certain points.

The battles in the game are uncomplicated and Kilstrik with combined weapons calmly reaches 300. Finishing, for example, shown in the screenshot, is very pleasing to the eye.

In general, the gameplay is pleasant and even the murder of a zombie with a constantly increasing Kilstick counter – pleases. In some way this process is even more meditative than in Dead Island, the probability of perish below, and the pleasure of flying around the blood. And finishing up the variety. There is in the game and QTE, But “fast events” are woven into the battles and arise when the zombie captures you into their tenacious paws. So irritations, as in some games, do not cause.

It is worth saying about the cooperative, because it is the game for a couple with a comrade that is completely revealed. Something he resembles a cooperative from Dead Space 3 Or already mentioned Far Cry 3. Together with a friend, you can go through all the campaign missions, except the very first, although, with the same success, you can just stagger around the city and collect collection objects that are counted immediately to both “survivors”. Moreover, as in Dead space"In all KAT scenes, the partner" disappears "somewhere. Not surprising, the characters look like the Gemini brothers and only great opportunities for customization allow them to distinguish them from each other.

The music in the game is not remembered (unlike past parts), like sounds (with the exception of delicious sounds of murder of zombies). In general, the technical condition of the game is currently satisfactory, there were practically no bugs and nothing but the plot is overshadowed by the gameplay.

Achievement:
Find all ends, spitting on signs..
The game reminds of his madness Welcome to zombie, But the lack of plot dynamics and a weak main character do not allow us to talk about any borrowing of good sides of the film. The game does not please the game, and does not give a new game experience. I advise you to spend time after it only if you are a very big lover of open worlds, and all the “main” titles have already been passed. The series fans can find many repulsive moments in the game, but they will accurately appreciate the improved gameplay and a large number of references to past parts.

Pros: an open world that does not strain the “jerking” element, the battleship, cooperative, craft and customization of the character.
Cons: A weak main character and the main plot, high system requirements, bugs, slurred DLS.

Plot: 5 from 10, A weak main character who does not live up to expectations plot.
Gameplay: 8 from 10, Light jerking element, kilstriks, a variety of vehicles and weapons, funny coope.
Picture: 7 from 10, Not a real nonsense.
Sound: 7 from 10, Not annoying.
Technical performance: 4 from 10, A large number of bugs, sharpening for consoles, useless gameplay elements.
Zombiapocalypse: 6 from 10, There is no depth The Last of Us and gameplay Left 4 Dead, This is not even a full -fledged survival, but when the next survivor, climbing the car, dies from his own crazy bullet, blowing up a red barrel. You feel … something.

Result: 6.2 from 10. You can find a better game.

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